"VertexLitGeneric"
{
	
"$baseTexture" "props\wow\a_totem\a_totem"
"$bumpMap" "props\wow\a_totem\a_totem_n"
"$surfaceprop" "wood"
"$model" 1

"$nocull" 1
"$phong" "1"
"$phongexponent" "7"
"$phongboost" "1"
"$phongfresnelranges" "[0.1 0.1 0.1]"
"$phongalbedotint" "1"

}
