"VertexLitGeneric"
{
	
"$baseTexture" "props\wow\h_totem\h_totem"
"$surfaceprop" "wood"
"$bumpMap" "props\wow\h_totem\h_totem_n"
"$model" 1

"$phong" "1"
"$phongexponent" "7"
"$phongboost" "1"
"$phongfresnelranges" "[0.1 0.1 0.1]"
"$phongalbedotint" "1"

}
