"VertexlitGeneric"
{
	"$basetexture" "models/jumpforce/deku/blood"
	"$bumpmap" "models/jumpforce/deku/blood_n"
	"$nocull" "1"
	"$phong" "1"
	$phongboost .04
	"$phongexponent" "15"
	"$phongalbedotint" "1"
	"$phongtint"                    "[.6 .8 1]"
	"$phongfresnelranges"           "[1 2.5 7]"
	$alphatest 1
$allowalphatocoverage 1
$ambientocclusion 1
}
