Репутация Orlandopync - Моддинг Игр и Серверов Перейти к содержанию
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Orlandopync

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    Orlandopync отреагировална пост OriginalShaman в Система достижений для SAMP   
    Простейшая система достижений для SAMP
     
     
     
    Использование:
    Achievement(playerid, "Loser", "Lose more than $ 10,000", 800, 3); Название ачивки - Loser Описание достижения - Lose more than $ 10,000 Денежное вознаграждение - 800 Опыт - 3     Пример использования: public OnPlayerDeath(playerid, killerid, reason) { new dengi = GetPlayerMoney(playerid)/4; SetPlayerMoney(playerid,GetPlayerMoney(playerid)-dengi); SetPlayerMoney(killerid,GetPlayerMoney(killerid)+dengi); If (dengi > 10000) { Achievement(playerid, "Loser", "Lose more than $ 10,000", 800, 3); } }     Ко всем new new Text:BoxUp; new Text:BoxDown; new Text:AchievementUp; new Text:AchievementDown; new Text:AchievementNameUp; new Text:AchievementNameDown; new Text:AchievementDescriptionUp; new Text:AchievementDescriptionDown; new Text:AchievementMoneyUp; new Text:AchievementMoneyDown; new Text:AchievementExpUp; new Text:AchievementExpDown; new bool:FASN; // First Achievement Showing Now ? new bool:SASN; // Second Achievement Showing Now ? forward Achievement(playerid,aname[],adescr[],amoney,aexp); forward killmepleaseup(playerid); forward killmepleasedown(playerid);   К пабликам: public Achievement(playerid,aname[],adescr[],amoney,aexp) { if (FASN == true) { if (SASN == true) { TextDrawHideForAll(Text:BoxUp); TextDrawHideForAll(Text:AchievementUp); TextDrawHideForAll(Text:AchievementNameUp); TextDrawHideForAll(Text:AchievementDescriptionUp); TextDrawHideForAll(Text:AchievementMoneyUp); TextDrawHideForAll(Text:AchievementExpUp); goto assist; } else { assist: SASN = true; TextDrawSetString(AchievementNameDown, aname); TextDrawSetString(AchievementDescriptionDown, adescr); new resultmoney[10]; format(resultmoney,sizeof(resultmoney),"$%i",amoney); TextDrawSetString(AchievementMoneyDown, resultmoney); SetPlayerMoney(playerid,GetPlayerMoney(playerid)+amoney); // Если есть античит - надо изменить. new resultexp [7]; format(resultexp,sizeof(resultexp),"%iexp",aexp); TextDrawSetString(AchievementExpDown, resultexp); GiveExp(playerid,aexp);// Необходимо подстроить под свой мод ! TextDrawShowForPlayer(playerid,Text:BoxDown); TextDrawShowForPlayer(playerid,Text:AchievementDown); TextDrawShowForPlayer(playerid,Text:AchievementNameDown); TextDrawShowForPlayer(playerid,Text:Text:AchievementDescriptionDown); TextDrawShowForPlayer(playerid,Text:AchievementMoneyDown); TextDrawShowForPlayer(playerid,Text:AchievementExpDown); SetTimer("killmepleasedown",5000,false); } } else { FASN = true; TextDrawSetString(AchievementNameUp, aname); TextDrawSetString(AchievementDescriptionUp, adescr); new resultmoney[10]; format(resultmoney,sizeof(resultmoney),"$%i",amoney); TextDrawSetString(AchievementMoneyUp, resultmoney); new resultexp [7]; format(resultexp,sizeof(resultexp),"%iexp",aexp); TextDrawSetString(AchievementExpUp, resultexp); TextDrawShowForPlayer(playerid,Text:BoxUp); TextDrawShowForPlayer(playerid,Text:AchievementUp); TextDrawShowForPlayer(playerid,Text:AchievementNameUp); TextDrawShowForPlayer(playerid,Text:Text:AchievementDescriptionUp); TextDrawShowForPlayer(playerid,Text:AchievementMoneyUp); TextDrawShowForPlayer(playerid,Text:AchievementExpUp); SetTimer("killmepleaseup",5000,false); } } public killmepleaseup(playerid) { TextDrawHideForPlayer(playerid,Text:BoxUp); TextDrawHideForPlayer(playerid,Text:AchievementUp); TextDrawHideForPlayer(playerid,Text:AchievementNameUp); TextDrawHideForPlayer(playerid,Text:Text:AchievementDescriptionUp); TextDrawHideForPlayer(playerid,Text:AchievementMoneyUp); TextDrawHideForPlayer(playerid,Text:AchievementExpUp); FASN = false; } public killmepleasedown(playerid) { TextDrawHideForPlayer(playerid,Text:BoxDown); TextDrawHideForPlayer(playerid,Text:AchievementDown); TextDrawHideForPlayer(playerid,Text:AchievementNameDown); TextDrawHideForPlayer(playerid,Text:Text:AchievementDescriptionDown); TextDrawHideForPlayer(playerid,Text:AchievementMoneyDown); TextDrawHideForPlayer(playerid,Text:AchievementExpDown); SASN = false; }   В OnGameModInit   // TextDraws Up BoxUp = TextDrawCreate(276.000000, 107.000000, " "); TextDrawBackgroundColor(BoxUp, 255); TextDrawFont(BoxUp, 1); TextDrawLetterSize(BoxUp, 0.500000, 1.000000); TextDrawColor(BoxUp, -1); TextDrawSetOutline(BoxUp, 0); TextDrawSetProportional(BoxUp, 1); TextDrawSetShadow(BoxUp, 1); TextDrawUseBox(BoxUp, 1); TextDrawBoxColor(BoxUp, 255); TextDrawTextSize(BoxUp, 18.000000, 0.000000); TextDrawSetSelectable(BoxUp, 0); AchievementUp = TextDrawCreate(22.000000, 99.000000, "Achievement Unlocked:"); TextDrawBackgroundColor(AchievementUp, 255); TextDrawFont(AchievementUp, 1); TextDrawLetterSize(AchievementUp, 0.350000, 1.300000); TextDrawColor(AchievementUp, -1); TextDrawSetOutline(AchievementUp, 1); TextDrawSetProportional(AchievementUp, 1); TextDrawSetSelectable(AchievementUp, 0); AchievementNameUp = TextDrawCreate(162.000000, 98.000000, "%aname"); TextDrawBackgroundColor(AchievementNameUp, 255); TextDrawFont(AchievementNameUp, 1); TextDrawLetterSize(AchievementNameUp, 0.500000, 1.500000); TextDrawColor(AchievementNameUp, -1); TextDrawSetOutline(AchievementNameUp, 1); TextDrawSetProportional(AchievementNameUp, 1); TextDrawSetSelectable(AchievementNameUp, 0); AchievementDescriptionUp = TextDrawCreate(28.000000, 112.000000, "%adescr"); TextDrawBackgroundColor(AchievementDescriptionUp, 255); TextDrawFont(AchievementDescriptionUp, 1); TextDrawLetterSize(AchievementDescriptionUp, 0.320000, 1.000000); TextDrawColor(AchievementDescriptionUp, -1); TextDrawSetOutline(AchievementDescriptionUp, 0); TextDrawSetProportional(AchievementDescriptionUp, 1); TextDrawSetShadow(AchievementDescriptionUp, 1); TextDrawSetSelectable(AchievementDescriptionUp, 0); AchievementMoneyUp = TextDrawCreate(220.000000, 121.000000, "$%amoney"); TextDrawBackgroundColor(AchievementMoneyUp, 255); TextDrawFont(AchievementMoneyUp, 1); TextDrawLetterSize(AchievementMoneyUp, 0.500000, 1.000000); TextDrawColor(AchievementMoneyUp, 433854970); TextDrawSetOutline(AchievementMoneyUp, 1); TextDrawSetProportional(AchievementMoneyUp, 1); TextDrawSetSelectable(AchievementMoneyUp, 0); AchievementExpUp = TextDrawCreate(170.000000, 121.000000, "%aexp exp"); TextDrawBackgroundColor(AchievementExpUp, 255); TextDrawFont(AchievementExpUp, 1); TextDrawLetterSize(AchievementExpUp, 0.500000, 1.100000); TextDrawColor(AchievementExpUp, -65281); TextDrawSetOutline(AchievementExpUp, 1); TextDrawSetProportional(AchievementExpUp, 1); TextDrawSetSelectable(AchievementExpUp, 0); // TextDraws Down BoxDown = TextDrawCreate(276.000000, 139.000000, " "); TextDrawBackgroundColor(BoxDown, 255); TextDrawFont(BoxDown, 1); TextDrawLetterSize(BoxDown, 0.500000, 1.000000); TextDrawColor(BoxDown, -1); TextDrawSetOutline(BoxDown, 0); TextDrawSetProportional(BoxDown, 1); TextDrawSetShadow(BoxDown, 1); TextDrawUseBox(BoxDown, 1); TextDrawBoxColor(BoxDown, 255); TextDrawTextSize(BoxDown, 18.000000, 0.000000); TextDrawSetSelectable(BoxDown, 0); AchievementDown = TextDrawCreate(22.000000, 131.000000, "Achievement Unlocked:"); TextDrawBackgroundColor(AchievementDown, 255); TextDrawFont(AchievementDown, 1); TextDrawLetterSize(AchievementDown, 0.350000, 1.300000); TextDrawColor(AchievementDown, -1); TextDrawSetOutline(AchievementDown, 1); TextDrawSetProportional(AchievementDown, 1); TextDrawSetSelectable(AchievementDown, 0); AchievementNameDown = TextDrawCreate(162.000000, 130.000000, "%aname"); TextDrawBackgroundColor(AchievementNameDown, 255); TextDrawFont(AchievementNameDown, 1); TextDrawLetterSize(AchievementNameDown, 0.500000, 1.500000); TextDrawColor(AchievementNameDown, -1); TextDrawSetOutline(AchievementNameDown, 1); TextDrawSetProportional(AchievementNameDown, 1); TextDrawSetSelectable(AchievementNameDown, 0); AchievementDescriptionDown = TextDrawCreate(28.000000, 144.000000, "%adescr"); TextDrawBackgroundColor(AchievementDescriptionDown, 255); TextDrawFont(AchievementDescriptionDown, 1); TextDrawLetterSize(AchievementDescriptionDown, 0.320000, 1.000000); TextDrawColor(AchievementDescriptionDown, -1); TextDrawSetOutline(AchievementDescriptionDown, 0); TextDrawSetProportional(AchievementDescriptionDown, 1); TextDrawSetShadow(AchievementDescriptionDown, 1); TextDrawSetSelectable(AchievementDescriptionDown, 0); AchievementMoneyDown = TextDrawCreate(220.000000, 155.000000, "$%amoney"); TextDrawBackgroundColor(AchievementMoneyDown, 255); TextDrawFont(AchievementMoneyDown, 1); TextDrawLetterSize(AchievementMoneyDown, 0.500000, 1.000000); TextDrawColor(AchievementMoneyDown, 433854970); TextDrawSetOutline(AchievementMoneyDown, 1); TextDrawSetProportional(AchievementMoneyDown, 1); TextDrawSetSelectable(AchievementMoneyDown, 0); AchievementExpDown = TextDrawCreate(170.000000, 155.000000, "%aexp exp"); TextDrawBackgroundColor(AchievementExpDown, 255); TextDrawFont(AchievementExpDown, 1); TextDrawLetterSize(AchievementExpDown, 0.500000, 1.100000); TextDrawColor(AchievementExpDown, -65281); TextDrawSetOutline(AchievementExpDown, 1); TextDrawSetProportional(AchievementExpDown, 1); TextDrawSetSelectable(AchievementExpDown, 0);  

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