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LUA плагин для сервера CS2: позволяет отключать пленты на карте в зависимости от заданных вами настроек.
Настройки плагина найдете по пути: configs/PlantSideLocker.ini , там же можно будет указать необходимое количество T или CT для каждой карты и тд.
Пример конфига:
"PlantBlocker" { "message_status" "1" // status of message [0 - off | 1 - on] "message_repeat" "3" // how much repeat the message "round_start_chat_message" "Plant {RED}[{side}]{WHITE} is BLOCKED" // the message which will prints on round start event // {side} - blocked side plant // "de_dust2" // the map on which the block with the restriction will work { "blocked_plant" "A" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_mirage" // the map on which the block with the restriction will work { "blocked_plant" "A" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_inferno" // the map on which the block with the restriction will work { "blocked_plant" "A" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_anubis" // the map on which the block with the restriction will work { "blocked_plant" "RANDOM" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_nuke" // the map on which the block with the restriction will work { "blocked_plant" "A" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_overpass" // the map on which the block with the restriction will work { "blocked_plant" "B" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_vertigo" // the map on which the block with the restriction will work { "blocked_plant" "RANDOM" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } "de_ancient" // the map on which the block with the restriction will work { "blocked_plant" "RANDOM" // A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked "ct_need_to_unlock" "5" // CTs need for plant will unlocked "t_need_to_unlock" "2" // Ts need for plant will unlocked } }
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