[CS2][LUA] Блокировка плентов - Плагины/моды - Моддинг Игр и Серверов Перейти к содержанию
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[CS2][LUA] Блокировка плентов 1.0.0


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LUA плагин для сервера CS2: позволяет отключать пленты на карте в зависимости от заданных вами настроек.

Настройки плагина найдете по пути: configs/PlantSideLocker.ini , там же можно будет указать необходимое количество T или CT для каждой карты и тд.

 

Пример конфига:

"PlantBlocker"
{
	"message_status"					"1"	// status of message [0 - off | 1 - on]
	"message_repeat"					"3"	// how much repeat the message
	"round_start_chat_message"			"Plant {RED}[{side}]{WHITE} is BLOCKED"	// the message which will prints on round start event
	// {side}	- blocked side plant
	//

	"de_dust2"	// the map on which the block with the restriction will work
	{
		"blocked_plant"				"A"				// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_mirage"	// the map on which the block with the restriction will work
	{
		"blocked_plant"				"A"				// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_inferno" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"A"				// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}

	"de_anubis" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"RANDOM"		// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_nuke" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"A"				// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_overpass" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"B"				// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_vertigo" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"RANDOM"		// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
	"de_ancient" // the map on which the block with the restriction will work
	{
		"blocked_plant"				"RANDOM"		// A - only A plant will blocked | B - only B plant will blocked | RANDOM - random plant will blocked 
		"ct_need_to_unlock"			"5"				// CTs need for plant will unlocked
		"t_need_to_unlock"			"2"				// Ts need for plant will unlocked
	}
}

 

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