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Показаны результаты для тегов 'textdraw'.
Найдено: 1 результат
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Раскраска логотипа samp сервера в радужный цвет В начало мода: new Text:Logo[10]; В OnGameModeInit или в OnFilterScriptInit: Logo[0] = TextDrawCreate(501.0, 5.0, "A"); TextDrawLetterSize(Logo[0], 0.51, 2.0); TextDrawFont(Logo[0], 0); TextDrawSetOutline(Logo[0], 1); TextDrawBackgroundColor(Logo[0], 255); Logo[1] = TextDrawCreate(514.0, 5.0, "t"); TextDrawLetterSize(Logo[1], 0.51, 2.0); TextDrawFont(Logo[1], 0); TextDrawSetOutline(Logo[1], 1); TextDrawBackgroundColor(Logo[1], 255); Logo[2] = TextDrawCreate(526.0, 5.0, "l"); TextDrawLetterSize(Logo[2], 0.51, 2.0); TextDrawFont(Logo[2], 0); TextDrawSetOutline(Logo[2], 1); TextDrawBackgroundColor(Logo[2], 255); Logo[3] = TextDrawCreate(531.0, 5.0, "a"); TextDrawLetterSize(Logo[3], 0.51, 2.0); TextDrawFont(Logo[3], 0); TextDrawSetOutline(Logo[3], 1); TextDrawBackgroundColor(Logo[3], 255); Logo[4] = TextDrawCreate(539.0, 5.0, "n"); TextDrawLetterSize(Logo[4], 0.51, 2.0); TextDrawFont(Logo[4], 0); TextDrawSetOutline(Logo[4], 1); TextDrawBackgroundColor(Logo[4], 255); Logo[5] = TextDrawCreate(547.0, 5.0, "t"); TextDrawLetterSize(Logo[5], 0.51, 2.0); TextDrawFont(Logo[5], 0); TextDrawSetOutline(Logo[5], 1); TextDrawBackgroundColor(Logo[5], 255); Logo[6] = TextDrawCreate(558.0, 5.0, "i"); TextDrawLetterSize(Logo[6], 0.51, 2.0); TextDrawFont(Logo[6], 0); TextDrawSetOutline(Logo[6], 1); TextDrawBackgroundColor(Logo[6], 255); Logo[7] = TextDrawCreate(563.0, 5.0, "c"); TextDrawLetterSize(Logo[7], 0.51, 2.0); TextDrawFont(Logo[7], 0); TextDrawSetOutline(Logo[7], 1); TextDrawBackgroundColor(Logo[7], 255); Logo[8] = TextDrawCreate(580.0, 5.0, "R"); TextDrawLetterSize(Logo[8], 0.51, 2.0); TextDrawFont(Logo[8], 0); TextDrawSetOutline(Logo[8], 1); TextDrawBackgroundColor(Logo[8], 255); Logo[9] = TextDrawCreate(595.0, 5.0, "P"); TextDrawLetterSize(Logo[9], 0.51, 2.0); TextDrawFont(Logo[9], 0); TextDrawSetOutline(Logo[9], 1); TextDrawBackgroundColor(Logo[9], 255); for(new i = 0; i < sizeof(Logo); i++) TextDrawColor(Logo[i], ((floatround((0xFF * floatsin((i / (sizeof(Logo) / 3.0)), radian))) * 0x1000000) + (floatround(((0xFF / sizeof(Logo)) * i)) * 0x10000) + (floatround(((0xFF / sizeof(Logo)) * (sizeof(Logo) - i))) * 0x100) + 0xFF)); // сама раскраска В OnGameModeExit или в OnFilterScriptExit: for(new i = 0; i < sizeof(Logo); i++) TextDrawDestroy(Logo[i]); В OnPlayerConnect: for(new i = 0; i < sizeof(Logo); i++) TextDrawShowForPlayer(playerid, Logo[i]); В OnPlayerDisconnect: for(new i = 0; i < sizeof(Logo); i++) TextDrawHideForPlayer(playerid, Logo[i]);